Getting started

How to Play NoomiClone — A Beginner’s Guide

Start playing NoomiClone with a simple practice sequence: learn arch and tuck, build a swing, time your release and work toward your first regrab.

NoomiClone is a physics-based flipping game built around body position, momentum and timing. A small change to when you let go can change an entire attempt. Start with a repeatable swing before adding a complicated flip.

1. Choose your version

For a quick desktop session, open the official HTML5 game on itch.io. For a phone or tablet, use the official app stores linked on our download page.

The classic browser build and the current mobile app have different feature sets. Follow a tutorial for the version you actually have, especially when it mentions maps, twists or replays.

2. Learn body position before release timing

In the browser, Left Arrow arches the character and Space tucks. Try them separately while watching the body position. Think of these as ways to shape the motion already happening, rather than instant buttons for a specific trick.

Use R to restart. Keeping the starting position similar makes two attempts easier to compare. Our controls guide keeps the four documented keys in one place.

3. Build a swing you can recognize

Stay on the bar for a moment and watch the character travel through the arc. Try to recognize the same point on consecutive swings. You do not need the largest possible swing to begin learning.

If every attempt looks different, simplify the inputs. Try fewer changes to body position and use the same starting setup. A repeatable motion gives you a clearer way to judge your next change.

4. Release, then observe

Up Arrow lets go of the bar. On your first few attempts, pay attention to the direction of travel. Where is the bar when you release? Are you moving toward it, below it or away from it?

There is no single release time that fits every swing. Try one timing, reset, then try slightly earlier or later. Keep the body-position inputs similar while comparing the result.

5. Add one goal at a time

First aim for a predictable release. Next try returning toward a bar. Then work on a regrab. Add flips only when you can identify why a basic attempt succeeds or fails.

A short session with one repeated goal is often easier to learn from than changing the map, timing and trick after every reset. In mobile versions with replays, reviewing an attempt can help you see what changed.

Sources and scope

The developer’s browser page documents the keyboard inputs. Google Play describes the bar and tumbling modes. The practice sequence above is our suggested learning approach, not an official scoring system or guaranteed trick recipe.