Hold Arch to swim in NoomiClone's mobile water maps. Lagoon and Diving Platforms arrived with the 2.4.0 mobile update. The developer's current guide also explains four types of water entry: Rip, Splash, Flop and Cannonball. Your body position and entry direction matter, rather than a single button that selects a splash.
Where to find the water maps
Look for Lagoon or Diving Platforms in your mobile app's map selection. The official website lists them separately from the 12 bar maps and 6 tumbling maps, for 20 included maps in total. Our map list groups all of those names by mode.
These features belong to the mobile app. The classic itch.io browser player on our homepage has a different feature set; its reset key does not open a water-map selector. Use the official app links if you want the current mobile water maps.
How to swim
Once Noomi is in the water, hold Arch. That is the swimming input documented by the developer. On a bar, the same move changes the swing; in water, it has a different use.
If Arch is missing from your controls, check the mobile button editor. The official guide says it is available from Settings or the pause menu, and lets you add moves, resize buttons and keep three layouts. Follow your app's labels: the mobile controls are not the four-key layout of the old browser build.
Understand your water entry
| Entry | What the developer describes | What to compare in practice |
|---|---|---|
| Rip | A head-first or feet-first entry along the body's length, with very little splash | Watch whether the body is aligned with its path into the water. |
| Splash | Other entries, with a range of splash sizes | Compare the entry angle while keeping the starting point the same. |
| Flop | A fast, flat impact that stops the body sharply | Watch how broadside contact differs from an aligned entry. |
| Cannonball | A compact tuck from height, producing the largest splash | Compare a held tuck with an opened-out entry from the same start. |
The comparison column is our practice advice. These names describe entry types; they are not a published points table or a guarantee of a challenge reward.
A simple diving practice loop
- Start with a modest drop and a clear view of the water. Keep the same spawn while comparing attempts.
- Try an opened-out entry first, then a tuck. Watch the body angle at the moment of contact.
- Use the pause menu's Slow Motion option if you need more time to read the approach.
- Review the replay before adding another flip or twist. Change one thing on the next attempt.
The developer also documents Døds as a Pike used for the Norwegian diving style: fly flat, then use that shape just before reaching the water. It is a body-position input, not a separate water map. For rotation around the body's length, see twists; for keeping the water visible, see camera settings.
Sources and scope
Reviewed October 20, 2026 using the developer's how-to-play guide, official map overview and update notes. This is a guide to documented mobile features with editorial practice suggestions, not a phone playtest or a verified high-dive record.